Here I copied der02 and pasted it into the special NPC folder 3 times. Zell is in Normal -> Model, named ‘der02′, Isabelle has 3 outfit models in Special -> Model named ‘sza’, ‘szb’ and ‘szc’. Once you’ve found your targets, simply rename the files to each others name, and ensure they are in the right folders.Įg. (Note the new villagers to HHD need to be ignored when working in ACNL’s files.) This can be done by going through the files and opening them with Ohana3DS rebirth but you can also look up NPC file names in this post, or use the HHD sprite sheet ( or this pasebin) to find villagers, as they are in the same order. This is one of the easiest things you can do.įirst you need to find the character models to switch. So you want to fire Isabelle? And have Zell as your assistant? No texture hacks, just a straight up trade. Some of these things can be changed in the ram files, but it you want it to be a whole, unique character there’s a lot more you can do. It’s name, personality, house, everything remains unchanged. So you’ve changed your villagers texture, great! But the game still views that villager as the original animal. Specific file requirements / tips and tricks Sometimes just exporting and importing them untouched causes a crash, so import layers separately on these files. Some files in the data cannot be majorly editted, such as the lighting textures and noise layers.
If you find you are unable to do anything without it crashing, it is likely you need to update / install directx. Ohana3DS’s hobbies include semi-regular crashes. I’d recommend researching the game you want to edit beforehand on gbatemp. While Pokemon games require you to open the Container tab, export the files you want, and then models and textures are stored separately in the exported files. ACHHD for example often requires you to open files in the Models tab, and then switch to textures to view them. From what I have seen most games require different things to open their files. Have layers when adding pre-made patterns and images into complicated
Smoothness on the borders of textures that overlap. Hue/saturation to recolour all textures the same way, which preserves AndĮvery file will require separate attention. *Most files are translucent / semi-transparent, which Paint undoes. TheyĬannot be editted, but you can check which file you’re viewing and Files are opened byĬlicking Ohana3DS on the top left of the Ohana3DS Rebirth window. Viewed as they appear in game by using Ohana3DS Rebirth. With all ACNL textures, files can only be In Ohana3DS, still on the texture tab, click Import or Import All and select your editted files. Do not resize the textures as Ohana3DS will not load them unless they are the same dimensions. Bear in mind some files -especially villagers faces- link into separate texture files. I recommend / something closer to photoshop over paint.* Open the textures into an image editor capable of saving as. When you have the file open and can view the texture maps (animals and larger files have multiple), click Export or Export All. Then click Open at the bottom of the window, and find the file you want to change using the above directory. To make a change to an ACNL file (For other games see below), open Ohana3DS (non-rebirth version) and click Textures on the left hand side. There is also a tips and tricks section for specific files at the bottom. NB: Some random things are separated from the majority of similar items in the folders, so do explore and try to open any. Refurbished furniture skins (-> Ftr -> Remake -> Texture)Īll game text (-> Script (scroll to bottom for some exact files)) Town floor textures (-> Bg -> Outdoor -> Textures)įurniture (and all items) (-> Item -> Model) Town Buildings and tree (-> Strc -> Sobj -> *building* -> *building texture*)īuilding interiors (-> Bg -> Indoor -> Models)
Main St Building exteriors (-> Strc -> Dobj -> *building* -> *building texture*)
Items on ground (-> Fg -> Bcres -> Fgitem(in/out)side) Town plantlife/rocks (-> Fg -> Bcres -> Season (0-22 ordered from Jan-Dec) (Use flowering bushes to identify which file covers which timeframe.) Public works (-> Strc -> Fobj -> *pwp* -> Texture) Villager house (-> Strc -> Hobj -> Npc_house -> *house component*) Human’s house (-> Strc -> Hobj -> *house component*) Human’s face (-> Player -> Face_tex -> Find your players face) NPCs/shop keepers (-> Npc -> Special -> Model)
In the read more I’ll be going through how to texture edit the following things. You can effectively do anything you can imagine with AC now, but we won’t be delving that deep into coding. Now you have the romfs decrypted, you can start on carring out the real fun parts. To get to this stage, please read my Rom Hack Guide